Wednesday, February 16, 2011

Gaming

1. What are the "affordances" and "constraints" of the technology? In other words, what does the technology allow us to do or prevent us from doing? 
   Gaming lets the students learn in fun and new ways. For example, instead of listening about a lecture on infectious diseases they might play a game that’s goal is to find a cure. The only problem is keeping them on task and seeing if they are actually learning the material.

2. What new skills do we need to teach the students?
     They would need to know how to access the game and how to play them. They should also have knowledge of the skills that are reinforced because then it is just a game


3. What will I need to do differently in terms of how I teach in the classroom? How will teaching and learning look different?
Games can help the students learn the work and make it fun thus making it easier to teach and also help me know the material. Teaching would be different since it would be more involved and   fun for the kids so they would be learning more, fun more attention is need to keep them on task.   

4. How does the technology help me foster creativity, innovation, and some of the other 21st century skills?
    Since technology is growing at such a rapid rate, it is natural that games would be in the classroom. It teaches them through what they know and can continue to learn through playing games at home.


5. What are some ways I can use this technology in the classroom?
 It can be used to introduce a new concept or reinforce an old one or an incentive to finish work, they can use it during free time. One of my co-ops had several games that the kids could play during free time that reinforced skills that they had learned

2 comments:

  1. Have you ever played any of the JumpStart series games? They have players practice all different subjects (writing, math, science, etc.), but it is also like a big puzzle where they have to solve clues, find the next piece, etc. So it also has kids focus on details and big pictures, which sometimes I think people lack experience with. I love your concept because games can teach so much!

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  2. That sounds interesting, Britt. Worth sharing in class sometime?

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